feat: 积分质押功能
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81
internal/job/game_notify/cron.go
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81
internal/job/game_notify/cron.go
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@@ -0,0 +1,81 @@
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package game_notify
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import (
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"context"
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"encoding/json"
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"github.com/robfig/cron/v3"
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"github.com/zeromicro/go-zero/core/logx"
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"nova_task/internal/model"
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"nova_task/internal/svc"
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)
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type Cron struct {
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ctx context.Context
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svcCtx *svc.ServiceContext
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}
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func NewCron(ctx context.Context, svcCtx *svc.ServiceContext) cron.Job {
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return &Cron{
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ctx: ctx,
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svcCtx: svcCtx,
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}
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}
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func (c *Cron) Spec() string {
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return "@every 30s"
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}
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func (c *Cron) Run() {
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c.Process(model.NTF_STATUS_WAITING_PROCESS)
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c.Process(model.NTF_STATUS_FAILED)
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}
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func (c *Cron) Process(status int8) {
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nfs, err := c.svcCtx.GameServerNotifyModel.FindNotifyList(c.ctx, status)
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if err != nil {
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logx.Errorw("find notify list failed", logx.Field("err", err))
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return
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}
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if len(nfs) == 0 {
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logx.Debug("no notify")
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return
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}
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for _, nf := range nfs {
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var arg = map[string]any{}
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if nf.Data.Valid {
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err = json.Unmarshal([]byte(nf.Data.String), &arg)
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if err != nil {
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logx.Errorw("unmarshal notify data failed", logx.Field("err", err), logx.Field("id", nf.Id))
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continue
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}
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}
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err := c.svcCtx.GameServerNotifyModel.UpdateNotifyStatus(c.ctx, nf.Id, model.NTF_STATUS_PROCESSING)
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if err != nil {
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logx.Errorw("update notify status failed", logx.Field("err", err), logx.Field("id", nf.Id))
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continue
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}
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_, err = c.svcCtx.GameAction(c.ctx, int64(nf.RoleId), nf.Action, arg)
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if err != nil {
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c.svcCtx.GameServerNotifyModel.UpdateNotifyStatus(c.ctx, nf.Id, model.NTF_STATUS_FAILED)
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} else {
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c.svcCtx.GameServerNotifyModel.UpdateNotifyStatus(c.ctx, nf.Id, model.NTF_STATUS_SUCCESS)
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}
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}
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}
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/*
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CREATE TABLE `nh_game_server_notify`
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(
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`id` int(11) unsigned NOT NULL AUTO_INCREMENT,
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`role_id` bigint(20) unsigned NOT NULL COMMENT '角色id',
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`action` varchar(128) NOT NULL COMMENT '事件类型',
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`data` text NULL DEFAULT NULL COMMENT '事件数据',
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`status` tinyint NOT NULL DEFAULT 0 COMMENT '状态:1=待处理,2=处理中, 3=处理失败, 4=处理成功',
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`retry_times` int NOT NULL DEFAULT 0 COMMENT '重试次数',
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`created_at` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP COMMENT '创建时间',
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`updated_at` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP ON UPDATE CURRENT_TIMESTAMP COMMENT '修改时间',
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PRIMARY KEY (`id`),
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INDEX (`status`)
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) COMMENT ='游戏服通知事件';
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*/
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