feat: 积分质押功能
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80
internal/model/nh_game_server_notify_model.go
Executable file
80
internal/model/nh_game_server_notify_model.go
Executable file
@@ -0,0 +1,80 @@
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package model
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import (
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"context"
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"errors"
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"fmt"
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"github.com/zeromicro/go-zero/core/stores/sqlx"
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)
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var _ NhGameServerNotifyModel = (*customNhGameServerNotifyModel)(nil)
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type (
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// NhGameServerNotifyModel is an interface to be customized, add more methods here,
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// and implement the added methods in customNhGameServerNotifyModel.
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NhGameServerNotifyModel interface {
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nhGameServerNotifyModel
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withSession(session sqlx.Session) NhGameServerNotifyModel
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FindNotifyList(ctx context.Context, status int8) ([]*NhGameServerNotify, error)
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UpdateNotifyStatus(ctx context.Context, id uint, status int8) error
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}
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customNhGameServerNotifyModel struct {
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*defaultNhGameServerNotifyModel
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}
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)
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const (
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NTF_STATUS_UNKNOWN = 0 // 未知
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NTF_STATUS_WAITING_PROCESS = 1 // 待处理
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NTF_STATUS_PROCESSING = 2 // 处理中
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NTF_STATUS_FAILED = 3 // 处理失败
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NTF_STATUS_SUCCESS = 4 // 处理成功
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)
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func (m *customNhGameServerNotifyModel) UpdateNotifyStatus(ctx context.Context, id uint, status int8) error {
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var update string
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switch status {
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case NTF_STATUS_PROCESSING:
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update = fmt.Sprintf("update %s set `status` = 2, `retry_times` = `retry_times` + 1 where `id` = ? and (`status` = 1 or `status` = 3)", m.table)
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case NTF_STATUS_FAILED:
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update = fmt.Sprintf("update %s set `status` = 3 where `id` = ? and `status` = 1", m.table)
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case NTF_STATUS_SUCCESS:
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update = fmt.Sprintf("update %s set `status` = 4 where `id` = ? and `status` = 1", m.table)
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default:
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return fmt.Errorf("unsupported status %d", status)
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}
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result, err := m.conn.ExecCtx(ctx, update, id)
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if err != nil {
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return err
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}
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rows, err := result.RowsAffected()
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if err != nil {
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return err
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}
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if rows == 0 {
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return ErrNoRowUpdate
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}
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return nil
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}
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func (m *customNhGameServerNotifyModel) FindNotifyList(ctx context.Context, status int8) ([]*NhGameServerNotify, error) {
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query := fmt.Sprintf("select %s from %s where `status` = ? and `retry_times` < 6 limit 10", nhGameServerNotifyRows, m.table)
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var ntfs []*NhGameServerNotify
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err := m.conn.QueryRowsCtx(ctx, &ntfs, query, status)
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if err != nil && !errors.Is(err, sqlx.ErrNotFound) {
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return nil, err
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}
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return ntfs, nil
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}
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// NewNhGameServerNotifyModel returns a model for the database table.
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func NewNhGameServerNotifyModel(conn sqlx.SqlConn) NhGameServerNotifyModel {
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return &customNhGameServerNotifyModel{
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defaultNhGameServerNotifyModel: newNhGameServerNotifyModel(conn),
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}
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}
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func (m *customNhGameServerNotifyModel) withSession(session sqlx.Session) NhGameServerNotifyModel {
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return NewNhGameServerNotifyModel(sqlx.NewSqlConnFromSession(session))
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}
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