feat: 积分质押功能
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92
internal/model/nh_game_server_notify_model_gen.go
Executable file
92
internal/model/nh_game_server_notify_model_gen.go
Executable file
@@ -0,0 +1,92 @@
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// Code generated by goctl. DO NOT EDIT.
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// versions:
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// goctl version: 1.7.6
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package model
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import (
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"context"
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"database/sql"
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"fmt"
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"strings"
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"time"
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"github.com/zeromicro/go-zero/core/stores/builder"
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"github.com/zeromicro/go-zero/core/stores/sqlx"
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"github.com/zeromicro/go-zero/core/stringx"
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)
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var (
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nhGameServerNotifyFieldNames = builder.RawFieldNames(&NhGameServerNotify{})
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nhGameServerNotifyRows = strings.Join(nhGameServerNotifyFieldNames, ",")
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nhGameServerNotifyRowsExpectAutoSet = strings.Join(stringx.Remove(nhGameServerNotifyFieldNames, "`id`", "`create_at`", "`create_time`", "`created_at`", "`update_at`", "`update_time`", "`updated_at`"), ",")
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nhGameServerNotifyRowsWithPlaceHolder = strings.Join(stringx.Remove(nhGameServerNotifyFieldNames, "`id`", "`create_at`", "`create_time`", "`created_at`", "`update_at`", "`update_time`", "`updated_at`"), "=?,") + "=?"
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)
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type (
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nhGameServerNotifyModel interface {
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Insert(ctx context.Context, data *NhGameServerNotify) (sql.Result, error)
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FindOne(ctx context.Context, id uint) (*NhGameServerNotify, error)
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Update(ctx context.Context, data *NhGameServerNotify) error
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Delete(ctx context.Context, id uint) error
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}
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defaultNhGameServerNotifyModel struct {
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conn sqlx.SqlConn
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table string
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}
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NhGameServerNotify struct {
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Id uint `db:"id"`
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RoleId uint64 `db:"role_id"` // 角色id
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Action string `db:"action"` // 事件类型
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Data sql.NullString `db:"data"` // 事件数据
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Status int8 `db:"status"` // 状态:1=待处理,2=处理中, 3=处理失败, 4=处理成功
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RetryTimes int `db:"retry_times"` // 重试次数
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CreatedAt time.Time `db:"created_at"` // 创建时间
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UpdatedAt time.Time `db:"updated_at"` // 修改时间
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}
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)
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func newNhGameServerNotifyModel(conn sqlx.SqlConn) *defaultNhGameServerNotifyModel {
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return &defaultNhGameServerNotifyModel{
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conn: conn,
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table: "`nh_game_server_notify`",
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}
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}
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func (m *defaultNhGameServerNotifyModel) Delete(ctx context.Context, id uint) error {
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query := fmt.Sprintf("delete from %s where `id` = ?", m.table)
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_, err := m.conn.ExecCtx(ctx, query, id)
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return err
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}
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func (m *defaultNhGameServerNotifyModel) FindOne(ctx context.Context, id uint) (*NhGameServerNotify, error) {
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query := fmt.Sprintf("select %s from %s where `id` = ? limit 1", nhGameServerNotifyRows, m.table)
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var resp NhGameServerNotify
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err := m.conn.QueryRowCtx(ctx, &resp, query, id)
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switch err {
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case nil:
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return &resp, nil
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case sqlx.ErrNotFound:
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return nil, ErrNotFound
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default:
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return nil, err
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}
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}
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func (m *defaultNhGameServerNotifyModel) Insert(ctx context.Context, data *NhGameServerNotify) (sql.Result, error) {
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query := fmt.Sprintf("insert into %s (%s) values (?, ?, ?, ?, ?)", m.table, nhGameServerNotifyRowsExpectAutoSet)
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ret, err := m.conn.ExecCtx(ctx, query, data.RoleId, data.Action, data.Data, data.Status, data.RetryTimes)
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return ret, err
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}
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func (m *defaultNhGameServerNotifyModel) Update(ctx context.Context, data *NhGameServerNotify) error {
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query := fmt.Sprintf("update %s set %s where `id` = ?", m.table, nhGameServerNotifyRowsWithPlaceHolder)
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_, err := m.conn.ExecCtx(ctx, query, data.RoleId, data.Action, data.Data, data.Status, data.RetryTimes, data.Id)
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return err
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}
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func (m *defaultNhGameServerNotifyModel) tableName() string {
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return m.table
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}
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