增加提取castile到游戏内的列表接口
This commit is contained in:
@@ -12,7 +12,7 @@ service novatask {
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@doc "获取提取castile到游戏的记录"
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@doc "获取提取castile到游戏的记录"
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@handler TransferCastileToGameList
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@handler TransferCastileToGameList
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post /list (TransferCastileToGameListReq) returns (TransferCastileToGameResp)
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post /list (TransferCastileToGameListReq) returns (TransferCastileToGameListResp)
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}
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}
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type TransferCastileToGameReq {
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type TransferCastileToGameReq {
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@@ -22,13 +22,16 @@ type TransferCastileToGameReq {
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type TransferCastileToGameListReq {
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type TransferCastileToGameListReq {
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RoleID int64 `json:"role_id,optional"` // 角色id
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RoleID int64 `json:"role_id,optional"` // 角色id
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Page int `form:"page,range=[1:],optional,default=1"` // 页码
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Size int `form:"size,range=[10:100],optional,default=10"` // 每页数量
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}
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}
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type TransferCastileToGameResp {
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type TransferCastileToGameResp {
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Id int `json:"id"` // id
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Id int `json:"id"` // id
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RoleID int64 `json:"role_id"` // 角色id
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RoleID int64 `json:"role_id"` // 角色id
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Amount int64 `json:"amount"` // 数量
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Amount int64 `json:"amount"` // 数量
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Status int64 `json:"status"` // 状态
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Status int64 `json:"status"` // 状态
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CreatedAt string `json:"created_at"` // 创建时间
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}
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}
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type TransferCastileToGameListResp {
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type TransferCastileToGameListResp {
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@@ -903,7 +903,7 @@
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"200": {
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"200": {
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"description": "A successful response.",
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"description": "A successful response.",
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"schema": {
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"schema": {
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"$ref": "#/definitions/TransferCastileToGameResp"
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"$ref": "#/definitions/TransferCastileToGameListResp"
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}
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}
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}
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}
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},
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},
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@@ -920,6 +920,9 @@
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"tags": [
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"tags": [
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"transfercastile"
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"transfercastile"
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],
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],
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"consumes": [
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"multipart/form-data"
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],
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"security": [
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"security": [
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{
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{
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"apiKey": []
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"apiKey": []
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@@ -1930,6 +1933,20 @@
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"type": "integer",
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"type": "integer",
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"format": "int64",
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"format": "int64",
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"description": " 角色id"
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"description": " 角色id"
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},
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"page": {
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"type": "integer",
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"format": "int32",
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"default": "1",
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"description": " 页码"
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},
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"size": {
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"type": "integer",
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"format": "int32",
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"default": "10",
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"description": " 每页数量",
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"maximum": 100,
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"minimum": 10
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}
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}
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},
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},
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"title": "TransferCastileToGameListReq"
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"title": "TransferCastileToGameListReq"
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@@ -1998,6 +2015,10 @@
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"type": "integer",
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"type": "integer",
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"format": "int64",
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"format": "int64",
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"description": " 状态"
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"description": " 状态"
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},
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"created_at": {
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"type": "string",
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"description": " 创建时间"
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}
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}
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},
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},
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"title": "TransferCastileToGameResp",
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"title": "TransferCastileToGameResp",
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@@ -2005,7 +2026,8 @@
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"id",
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"id",
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"role_id",
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"role_id",
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"amount",
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"amount",
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"status"
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"status",
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"created_at"
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]
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]
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},
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},
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"UnStakeNftReq": {
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"UnStakeNftReq": {
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@@ -32,6 +32,10 @@ const (
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RewardCastile = 2 // 代币
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RewardCastile = 2 // 代币
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)
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)
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const (
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FORMATDATETIME = "2006-01-02 15:04:05" // 日期时间
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)
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func GetAssetType(rewardType int8) AssetType {
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func GetAssetType(rewardType int8) AssetType {
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switch rewardType {
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switch rewardType {
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case RewardTypePoints:
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case RewardTypePoints:
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@@ -2,6 +2,9 @@ package transfercastile
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import (
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import (
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"context"
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"context"
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"nova_task/internal/consts"
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"nova_task/internal/pkg/errs"
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"nova_task/internal/pkg/utils"
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"nova_task/internal/svc"
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"nova_task/internal/svc"
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"nova_task/internal/types"
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"nova_task/internal/types"
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@@ -24,8 +27,26 @@ func NewTransferCastileToGameListLogic(ctx context.Context, svcCtx *svc.ServiceC
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}
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}
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}
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}
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func (l *TransferCastileToGameListLogic) TransferCastileToGameList(req *types.TransferCastileToGameListReq) (resp *types.TransferCastileToGameResp, err error) {
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func (l *TransferCastileToGameListLogic) TransferCastileToGameList(req *types.TransferCastileToGameListReq) (resp *types.TransferCastileToGameListResp, err error) {
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// todo: add your logic here and delete this line
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return
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uid := utils.GetUidUint(l.ctx)
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ls, err := l.svcCtx.CastileTokenLogModel.List(l.ctx, uid, uint64(req.RoleID), req.Page, req.Size)
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if err != nil {
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l.Errorw("get castile log list failed", logx.Field("err", err), logx.Field("uid", uid))
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return nil, errs.New(errs.ErrDatabaseOperate, err)
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}
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var lss []types.TransferCastileToGameResp
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for _, ll := range ls {
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lss = append(lss, types.TransferCastileToGameResp{
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Id: int(ll.Id),
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RoleID: int64(ll.RoleId),
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Amount: int64(ll.Amount),
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Status: int64(ll.CallbackStatus),
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CreatedAt: ll.CreatedAt.Format(consts.FORMATDATETIME),
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})
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}
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return &types.TransferCastileToGameListResp{
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List: lss,
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Total: len(lss),
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}, nil
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}
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}
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@@ -138,9 +138,10 @@ func (l *TransferCastileToGameLogic) TransferCastileToGame(req *types.TransferCa
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}
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}
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return &types.TransferCastileToGameResp{
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return &types.TransferCastileToGameResp{
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Id: int(res.Id),
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Id: int(res.Id),
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RoleID: int64(res.RoleId),
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RoleID: int64(res.RoleId),
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Amount: int64(res.Amount),
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Amount: int64(res.Amount),
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Status: int64(res.CallbackStatus),
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Status: int64(res.CallbackStatus),
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CreatedAt: res.CreatedAt.Format(consts.FORMATDATETIME),
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}, nil
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}, nil
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}
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}
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@@ -2,6 +2,7 @@ package model
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import (
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import (
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"context"
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"context"
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"errors"
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"fmt"
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"fmt"
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"github.com/zeromicro/go-zero/core/stores/sqlx"
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"github.com/zeromicro/go-zero/core/stores/sqlx"
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)
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)
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@@ -15,6 +16,7 @@ type (
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nhCastileTokenLogModel
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nhCastileTokenLogModel
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WithSession(session sqlx.Session) NhCastileTokenLogModel
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WithSession(session sqlx.Session) NhCastileTokenLogModel
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UpdateStatus(ctx context.Context, status uint, id uint) error
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UpdateStatus(ctx context.Context, status uint, id uint) error
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List(ctx context.Context, uid uint, roleId uint64, page, pageSize int) ([]*NhCastileTokenLog, error)
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}
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}
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customNhCastileTokenLogModel struct {
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customNhCastileTokenLogModel struct {
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@@ -38,3 +40,21 @@ func (m *customNhCastileTokenLogModel) UpdateStatus(ctx context.Context, status
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_, err := m.conn.ExecCtx(ctx, query, status, id)
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_, err := m.conn.ExecCtx(ctx, query, status, id)
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return err
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return err
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}
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}
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func (m *customNhCastileTokenLogModel) List(ctx context.Context, uid uint, roleId uint64, page, pageSize int) ([]*NhCastileTokenLog, error) {
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var query string
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var result []*NhCastileTokenLog
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var err error
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if roleId == 0 {
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query = fmt.Sprintf("select %s from %s where uid = ? order by id desc limit ?, ?", nhCastileTokenLogRows, m.table)
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err = m.conn.QueryRowsCtx(ctx, &result, query, uid, (page-1)*pageSize, pageSize)
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} else {
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query = fmt.Sprintf("select %s from %s where uid = ? and role_id = ? order by id desc limit ?, ?", nhCastileTokenLogRows, m.table)
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err = m.conn.QueryRowsCtx(ctx, &result, query, uid, roleId, (page-1)*pageSize, pageSize)
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}
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if err != nil && !errors.Is(err, sqlx.ErrNotFound) {
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return nil, err
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}
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return result, nil
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}
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@@ -241,7 +241,9 @@ type Task struct {
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}
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}
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type TransferCastileToGameListReq struct {
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type TransferCastileToGameListReq struct {
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RoleID int64 `json:"role_id,optional"` // 角色id
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RoleID int64 `json:"role_id,optional"` // 角色id
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Page int `form:"page,range=[1:],optional,default=1"` // 页码
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Size int `form:"size,range=[10:100],optional,default=10"` // 每页数量
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}
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}
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type TransferCastileToGameListResp struct {
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type TransferCastileToGameListResp struct {
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@@ -255,10 +257,11 @@ type TransferCastileToGameReq struct {
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}
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}
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type TransferCastileToGameResp struct {
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type TransferCastileToGameResp struct {
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Id int `json:"id"` // id
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Id int `json:"id"` // id
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RoleID int64 `json:"role_id"` // 角色id
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RoleID int64 `json:"role_id"` // 角色id
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Amount int64 `json:"amount"` // 数量
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Amount int64 `json:"amount"` // 数量
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Status int64 `json:"status"` // 状态
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Status int64 `json:"status"` // 状态
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CreatedAt string `json:"created_at"` // 创建时间
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}
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}
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type UnStakeNftReq struct {
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type UnStakeNftReq struct {
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