增加提取castile到游戏的逻辑。
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@@ -98,6 +98,7 @@ func (s *ServiceContext) GameAction(ctx context.Context, roleId int64, action st
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s.ErrLog(ctx, action, addr, serverInfo, request, resp)
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return resp, fmt.Errorf("game action msg= %s, data=%v", cast.ToString(resp["msg"]), cast.ToString(resp["data"]))
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}
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s.ErrLog(ctx, action, addr, serverInfo, request, resp)
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return resp, nil
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}
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@@ -44,6 +44,9 @@ type dbModel struct {
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StakePointConfigModel model.NhStakeHomePointConfigModel
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StakePointsModel model.NhStakePointsModel
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StakePointsLogModel model.NhStakePointsLogModel
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CastileTokenModel model.NhCastileTokenModel
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CastileTokenLogModel model.NhCastileTokenLogModel
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}
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func newDBModel(dbConn, gameConn sqlx.SqlConn, configModel model.NhSystemConfigModel) *dbModel {
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@@ -82,5 +85,8 @@ func newDBModel(dbConn, gameConn sqlx.SqlConn, configModel model.NhSystemConfigM
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MergeServerModel: model.NewMsMergeServersModel(gameConn),
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GameServerModel: model.NewMsGameServerModel(gameConn),
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ServersModel: model.NewMgServersModel(gameConn),
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CastileTokenModel: model.NewNhCastileTokenModel(dbConn),
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CastileTokenLogModel: model.NewNhCastileTokenLogModel(dbConn),
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}
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}
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