// Code generated by goctl. DO NOT EDIT. // versions: // goctl version: 1.7.6 package model import ( "context" "database/sql" "fmt" "strings" "time" "github.com/zeromicro/go-zero/core/stores/builder" "github.com/zeromicro/go-zero/core/stores/sqlx" "github.com/zeromicro/go-zero/core/stringx" ) var ( nhGameServerNotifyFieldNames = builder.RawFieldNames(&NhGameServerNotify{}) nhGameServerNotifyRows = strings.Join(nhGameServerNotifyFieldNames, ",") nhGameServerNotifyRowsExpectAutoSet = strings.Join(stringx.Remove(nhGameServerNotifyFieldNames, "`id`", "`create_at`", "`create_time`", "`created_at`", "`update_at`", "`update_time`", "`updated_at`"), ",") nhGameServerNotifyRowsWithPlaceHolder = strings.Join(stringx.Remove(nhGameServerNotifyFieldNames, "`id`", "`create_at`", "`create_time`", "`created_at`", "`update_at`", "`update_time`", "`updated_at`"), "=?,") + "=?" ) type ( nhGameServerNotifyModel interface { Insert(ctx context.Context, data *NhGameServerNotify) (sql.Result, error) FindOne(ctx context.Context, id uint) (*NhGameServerNotify, error) Update(ctx context.Context, data *NhGameServerNotify) error Delete(ctx context.Context, id uint) error } defaultNhGameServerNotifyModel struct { conn sqlx.SqlConn table string } NhGameServerNotify struct { Id uint `db:"id"` RoleId uint64 `db:"role_id"` // 角色id Action string `db:"action"` // 事件类型 Data sql.NullString `db:"data"` // 事件数据 Status int8 `db:"status"` // 状态:1=待处理,2=处理中, 3=处理失败, 4=处理成功 RetryTimes int `db:"retry_times"` // 重试次数 CreatedAt time.Time `db:"created_at"` // 创建时间 UpdatedAt time.Time `db:"updated_at"` // 修改时间 } ) func newNhGameServerNotifyModel(conn sqlx.SqlConn) *defaultNhGameServerNotifyModel { return &defaultNhGameServerNotifyModel{ conn: conn, table: "`nh_game_server_notify`", } } func (m *defaultNhGameServerNotifyModel) Delete(ctx context.Context, id uint) error { query := fmt.Sprintf("delete from %s where `id` = ?", m.table) _, err := m.conn.ExecCtx(ctx, query, id) return err } func (m *defaultNhGameServerNotifyModel) FindOne(ctx context.Context, id uint) (*NhGameServerNotify, error) { query := fmt.Sprintf("select %s from %s where `id` = ? limit 1", nhGameServerNotifyRows, m.table) var resp NhGameServerNotify err := m.conn.QueryRowCtx(ctx, &resp, query, id) switch err { case nil: return &resp, nil case sqlx.ErrNotFound: return nil, ErrNotFound default: return nil, err } } func (m *defaultNhGameServerNotifyModel) Insert(ctx context.Context, data *NhGameServerNotify) (sql.Result, error) { query := fmt.Sprintf("insert into %s (%s) values (?, ?, ?, ?, ?)", m.table, nhGameServerNotifyRowsExpectAutoSet) ret, err := m.conn.ExecCtx(ctx, query, data.RoleId, data.Action, data.Data, data.Status, data.RetryTimes) return ret, err } func (m *defaultNhGameServerNotifyModel) Update(ctx context.Context, data *NhGameServerNotify) error { query := fmt.Sprintf("update %s set %s where `id` = ?", m.table, nhGameServerNotifyRowsWithPlaceHolder) _, err := m.conn.ExecCtx(ctx, query, data.RoleId, data.Action, data.Data, data.Status, data.RetryTimes, data.Id) return err } func (m *defaultNhGameServerNotifyModel) tableName() string { return m.table }