package model import ( "context" "errors" "fmt" "github.com/zeromicro/go-zero/core/stores/sqlx" ) var _ NhGameServerNotifyModel = (*customNhGameServerNotifyModel)(nil) type ( // NhGameServerNotifyModel is an interface to be customized, add more methods here, // and implement the added methods in customNhGameServerNotifyModel. NhGameServerNotifyModel interface { nhGameServerNotifyModel withSession(session sqlx.Session) NhGameServerNotifyModel FindNotifyList(ctx context.Context, status int8) ([]*NhGameServerNotify, error) UpdateNotifyStatus(ctx context.Context, id uint, status int8) error } customNhGameServerNotifyModel struct { *defaultNhGameServerNotifyModel } ) const ( NTF_STATUS_UNKNOWN = 0 // 未知 NTF_STATUS_WAITING_PROCESS = 1 // 待处理 NTF_STATUS_PROCESSING = 2 // 处理中 NTF_STATUS_FAILED = 3 // 处理失败 NTF_STATUS_SUCCESS = 4 // 处理成功 ) func (m *customNhGameServerNotifyModel) UpdateNotifyStatus(ctx context.Context, id uint, status int8) error { var update string switch status { case NTF_STATUS_PROCESSING: update = fmt.Sprintf("update %s set `status` = 2, `retry_times` = `retry_times` + 1 where `id` = ? and (`status` = 1 or `status` = 3)", m.table) case NTF_STATUS_FAILED: update = fmt.Sprintf("update %s set `status` = 3 where `id` = ? and `status` = 1", m.table) case NTF_STATUS_SUCCESS: update = fmt.Sprintf("update %s set `status` = 4 where `id` = ? and `status` = 1", m.table) default: return fmt.Errorf("unsupported status %d", status) } result, err := m.conn.ExecCtx(ctx, update, id) if err != nil { return err } rows, err := result.RowsAffected() if err != nil { return err } if rows == 0 { return ErrNoRowUpdate } return nil } func (m *customNhGameServerNotifyModel) FindNotifyList(ctx context.Context, status int8) ([]*NhGameServerNotify, error) { query := fmt.Sprintf("select %s from %s where `status` = ? and `retry_times` < 6 limit 10", nhGameServerNotifyRows, m.table) var ntfs []*NhGameServerNotify err := m.conn.QueryRowsCtx(ctx, &ntfs, query, status) if err != nil && !errors.Is(err, sqlx.ErrNotFound) { return nil, err } return ntfs, nil } // NewNhGameServerNotifyModel returns a model for the database table. func NewNhGameServerNotifyModel(conn sqlx.SqlConn) NhGameServerNotifyModel { return &customNhGameServerNotifyModel{ defaultNhGameServerNotifyModel: newNhGameServerNotifyModel(conn), } } func (m *customNhGameServerNotifyModel) withSession(session sqlx.Session) NhGameServerNotifyModel { return NewNhGameServerNotifyModel(sqlx.NewSqlConnFromSession(session)) }