optimize: shedding algorithm performance (#3908)
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34
core/mathx/range.go
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34
core/mathx/range.go
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package mathx
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type numerical interface {
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~int | ~int8 | ~int16 | ~int32 | ~int64 |
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~uint | ~uint8 | ~uint16 | ~uint32 | ~uint64 |
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~float32 | ~float64
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}
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// AtLeast returns the greater of x or lower.
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func AtLeast[T numerical](x, lower T) T {
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if x < lower {
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return lower
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}
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return x
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}
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// AtMost returns the smaller of x or upper.
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func AtMost[T numerical](x, upper T) T {
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if x > upper {
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return upper
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}
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return x
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}
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// Between returns the value of x clamped to the range [lower, upper].
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func Between[T numerical](x, lower, upper T) T {
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if x < lower {
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return lower
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}
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if x > upper {
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return upper
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}
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return x
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}
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