fix golint issues in core/bloom (#465)
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@@ -27,43 +27,43 @@ return true
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`
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)
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// ErrTooLargeOffset indicates the offset is too large in bitset.
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var ErrTooLargeOffset = errors.New("too large offset")
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type (
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BitSetProvider interface {
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// A Filter is a bloom filter.
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Filter struct {
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bits uint
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bitSet bitSetProvider
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}
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bitSetProvider interface {
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check([]uint) (bool, error)
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set([]uint) error
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}
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BloomFilter struct {
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bits uint
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bitSet BitSetProvider
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}
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)
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// New create a BloomFilter, store is the backed redis, key is the key for the bloom filter,
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// New create a Filter, store is the backed redis, key is the key for the bloom filter,
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// bits is how many bits will be used, maps is how many hashes for each addition.
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// best practices:
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// elements - means how many actual elements
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// when maps = 14, formula: 0.7*(bits/maps), bits = 20*elements, the error rate is 0.000067 < 1e-4
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// for detailed error rate table, see http://pages.cs.wisc.edu/~cao/papers/summary-cache/node8.html
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func New(store *redis.Redis, key string, bits uint) *BloomFilter {
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return &BloomFilter{
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func New(store *redis.Redis, key string, bits uint) *Filter {
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return &Filter{
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bits: bits,
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bitSet: newRedisBitSet(store, key, bits),
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}
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}
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func (f *BloomFilter) Add(data []byte) error {
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// Add adds data into f.
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func (f *Filter) Add(data []byte) error {
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locations := f.getLocations(data)
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err := f.bitSet.set(locations)
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if err != nil {
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return err
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}
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return nil
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return f.bitSet.set(locations)
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}
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func (f *BloomFilter) Exists(data []byte) (bool, error) {
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// Exists checks if data is in f.
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func (f *Filter) Exists(data []byte) (bool, error) {
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locations := f.getLocations(data)
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isSet, err := f.bitSet.check(locations)
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if err != nil {
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@@ -76,7 +76,7 @@ func (f *BloomFilter) Exists(data []byte) (bool, error) {
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return true, nil
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}
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func (f *BloomFilter) getLocations(data []byte) []uint {
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func (f *Filter) getLocations(data []byte) []uint {
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locations := make([]uint, maps)
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for i := uint(0); i < maps; i++ {
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hashValue := hash.Hash(append(data, byte(i)))
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